From the depths of the earth, a mysterious tower arose, unleashing evil creatures and laying waste to all life around it. Only a hero with blazing fists can defeat them and defeat the tower’s master.

This is a game that I made for college, no generative AI was used.


How to play

WASD = Movement

LShift = Shield

LClick = Attack

RClick = Dodge

Stats

 = Damage
 = Speed
= Invenciblility time after recieving damage
= Projectile size
= Shield duration
= Knockback
= Dodge duration

Items

 A gun = Shoot low damage piercing projectiles when attacking.
Blazing = When dodging, spawn 4 stationary projectiles on the trail.
Belt = +50% damage.
 Thundershield = When an enemy collisions with the player while the player is shielding, the enemy will recieve damage.
 Adventure Shoes = +0.3 movement speed.
 Reflect = Enemy projectiles will be reflected back towards them if they collision with the player while the player is shielding.
 Common crate = Gives 3 random stats
 Uncommon crate = Gives 4 random stats
 Rare crate = Gives 5 random stats
 Epic crate = Gives 6 random stats
 Legendary crate = Gives 7 random stats
 Mythical crate = Gives 8 random stats

Screenshots


Credits

Coding

Tradasar


Art

Tradasar


Tilemaps

RGS_Dev


Sound Effects

Toby Fox (Undertale and Deltarune)

Edmund McMillen (The binding of Isaac)


Music

Danny Baranowsky - The Binding of Isaac: Divine Combat

Mudeth - TBOI Antibirth: Fault Lines

Mudeth - TBOI Antibirth: Hallowed Ground

Mudeth - TBOI Antibirth: Machine in the Walls

Mudeth - TBOI Antibirth: Outside the Fold

Mudeth - TBOI Antibirth: Subterranean Homesick Malign

Updated 4 hours ago
Published 19 days ago
StatusReleased
PlatformsHTML5
AuthorTradasar
GenreAction
Made withConstruct
Tags2D, Dungeon Crawler, Indie, No AI, Pixel Art, rougelike, Short, Singleplayer, Sprites
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

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