
Tower of Color
From the depths of the earth, a mysterious tower arose, unleashing evil creatures and laying waste to all life around it. Only a hero with blazing fists can defeat them and defeat the tower’s master.
This is a game that I made for college, no generative AI was used.
How to play
WASD = Movement
LShift = Shield
LClick = Attack
RClick = Dodge
Stats
= Damage
= Speed
= Invenciblility time after recieving damage
= Projectile size
= Shield duration
= Knockback
= Dodge duration
Items
A gun = Shoot low damage piercing projectiles when attacking.
Blazing = When dodging, spawn 4 stationary projectiles on the trail.
Belt = +50% damage.
Thundershield = When an enemy collisions with the player while the player is shielding, the enemy will recieve damage.
Adventure Shoes = +0.3 movement speed.
Reflect = Enemy projectiles will be reflected back towards them if they collision with the player while the player is shielding.
Common crate = Gives 3 random stats
Uncommon crate = Gives 4 random stats
Rare crate = Gives 5 random stats
Epic crate = Gives 6 random stats
Legendary crate = Gives 7 random stats
Mythical crate = Gives 8 random stats
Screenshots



Credits
Coding
Tradasar
Art
Tradasar
Tilemaps
Sound Effects
Toby Fox (Undertale and Deltarune)
Edmund McMillen (The binding of Isaac)
Music
Danny Baranowsky - The Binding of Isaac: Divine Combat
Mudeth - TBOI Antibirth: Fault Lines
Mudeth - TBOI Antibirth: Hallowed Ground
Mudeth - TBOI Antibirth: Machine in the Walls
Development log
- Hotfix update 0.1.55 hours ago

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